- Learning C++
- Making a FPS in GM
I'm going to try to prevent that this week by taking a vote on what I should do:
- Learn more C++
- Work on ApocRun in GM
Personally, I want to do both, but what I really want to do is ApocRun (and I will continue writing with the assumption that this will get majority vote). Anyway, I said a long time ago to someone that I was going to rewrite the engine, but never got around to it. Now I will. I'm also going to try to re-sprite it (can't promise much there).
Also, I'm going to post-pone any projects I may have until I get ApocRun done, or at least a playable, bearable demo out. This list has a total of three:
- Paper Zombies
- A unnamed FPS (more info if asked for)
- Galactic Conquest (It wasn't being progressed on anyway...)
Also, ApocRun will probably not stay in GM. I plan on using GM to prototype features, see if they are fun or add to the experience. Ultimately, I hope to have it completed in Java. What this means to you non-programming types is everyone will be able to use it, no matter what computer you are using.
My brother will be doing the Java programming. Recently, he has been making a platformer in it. But since we're going to be making ApocRun, he has decided to abandon it.
That's all I'm going to say except:
COMMENT. COMMENT COMMENT COMMENT.
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